Alternate Form
A creature with this special quality has the ability to assume
one or more specific alternate forms. This ability works much like
the polymorph spell,
except that the creature is limited to the forms specified, and
does not regain any hit
points for changing its form. Assuming an alternate form
results in the following changes to the creature:
- The creature retains the type and subtype of its original form.
It gains the size of its new form.
- The creature loses the natural
weapons, natural armor, movement
modes, and extraordinary special attacks of its original
form.
- The creature gains the natural
weapons, natural armor, movement
modes, and extraordinary special attacks of its new form.
- The creature retains the special qualities of its original
form. It does not gain any special qualities of its new form.
- The creature retains the spell-like abilities and supernatural
attacks of its old form (except for breath
weapons and gaze
attacks). It does not gain the spell-like abilities or
supernatural attacks of its new form.
- The creature gains the physical ability scores (Str, Dex,
Con) of its new form. It retains the mental ability scores (Int, Wis,
Cha) of its original form.
- The creature retains its hit points and save bonuses,
although its save modifiers may change due to a change in ability scores.
- The creature retains any spellcasting ability it had in its
original form, although it must be able to speak intelligibly to
cast spells with verbal components and it must
have humanlike hands to cast spells with somatic components.
- The creature is effectively camouflaged as a creature of its
new form, and it gains a +10 bonus on Disguise checks if it uses this
ability to create a disguise.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.