Antimagic
An antimagic
field spell or effect cancels magic altogether. An
antimagic effect has the following powers and characteristics.
- No supernatural ability, spell-like ability, or spell works in
an area of antimagic (but extraordinary abilities still work).
- Antimagic does not dispel magic; it suppresses it. Once a
magical effect is no longer affected by the antimagic (the
antimagic fades, the center of the effect moves away, and so on),
the magic returns. Spells that still have part of their duration
left begin functioning again, magic items are once again useful,
and so forth.
- Spell areas that include both an antimagic area and a normal
area, but are not centered in the antimagic area, still function in
the normal area. If the spell’s center is in the antimagic
area, then the spell is suppressed.
- Golems and other constructs, elementals, outsiders, and
corporeal undead, still function in an antimagic area (though the
antimagic area suppresses their spellcasting and their supernatural
and spell-like abilities normally). If such creatures are summoned
or conjured, however, see below.
- Summoned or conjured creatures of any type, as well as incorporeal
undead, wink out if they enter the area of an antimagic effect.
They reappear in the same spot once the field goes away.
- Magic items with continuous effects do not function in the area
of an antimagic effect, but their effects are not canceled (so the
contents of a bag of
holding are unavailable, but neither spill out nor
disappear forever).
- Two antimagic areas in the same place do not cancel each other
out, nor do they stack.
- Wall of force, prismatic wall, and
prismatic
sphere are not affected by antimagic. Break enchantment, dispel magic, and greater dispel
magic spells do not dispel antimagic. Mage’s
disjunction has a 1% chance per caster level of
destroying an antimagic
field. If the antimagic field
survives the disjunction, no items within it are
disjoined.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.