| Table: Improved Monster CR Increase |
| Creature’s Original Type |
CR Increase |
| Aberration,
construct,
elemental,
fey, giant, humanoid,
ooze, plant, undead, vermin |
+1 per 4 HD added |
| Animal, magical
beast, monstrous
humanoid |
+1 per 3 HD added |
| Dragon, outsider,
nonassociated
class levels |
+1 per 2 HD or 2 levels added |
| Directly associated
class levels |
+1 per level added |
| Other Modifiers: |
|
| Size increased to Large or larger |
+1 to CR |
| Monster’s ability
scores based on elite array* |
+1 to CR |
| Monster possesses special attacks or qualities that
significantly improve combat effectiveness |
+2 to CR |
| Monster possesses special attacks or qualities that improve
combat effectiveness in a minor way |
+1 to CR |
| Template added |
+ template CR modifier |
| * Do not apply this increase if you advance a
monster by class levels. (Monsters advanced by
class levels are assumed to use the elite array.) |
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.