The table above determines how many lesser and greater powers an
intelligent item has. To find the item’s specific powers,
choose or roll on the appropriate tables below.
| Intelligent Item Lesser Powers |
| d% |
Lesser Power |
Base Price Modifier |
| 01–05 |
Item can bless its
allies 3/day |
+1,000 gp |
| 06–10 |
Item can use faerie
fire 3/day |
+1,100 gp |
| 11–13 |
Item can cast minor
image 1/day |
+2,200 gp |
| 14–20 |
Item has deathwatch continually
active |
+2,700 gp |
| 21–25 |
Item can use detect
magic at will |
+3,600 gp |
| 26–31 |
Item has 10 ranks in Intimidate |
+5,000 gp |
| 32–33 |
Item has 10 ranks in Decipher Script |
+5,000 gp |
| 34–36 |
Item has 10 ranks in Knowledge (choose
category) |
+5,000 gp |
| 37–40 |
Item has 10 ranks in Search |
+5,000 gp |
| 41–45 |
Item has 10 ranks in Spot |
+5,000 gp |
| 46–50 |
Item has 10 ranks in Listen |
+5,000 gp |
| 51–54 |
Item has 10 ranks in Spellcraft |
+5,000 gp |
| 55–60 |
Item has 10 ranks in Sense Motive |
+5,000 gp |
| 61–66 |
Item has 10 ranks in Bluff |
+5,000 gp |
| 67–72 |
Item has 10 ranks in Diplomacy |
+5,000 gp |
| 73–77 |
Item can cast major
image 1/day |
+5,400 gp |
| 78–80 |
Item can cast darkness 3/day |
+6,500 gp |
| 81–83 |
Item can use hold
person on an enemy 3/day |
+6,500 gp |
| 84–86 |
Item can activate zone of truth
3/day |
+6,500 gp |
| 87–89 |
Item can use daze
monster 3/day |
+6,500 gp |
| 90–95 |
Item can use locate
object 3/day |
+6,500 gp |
| 96–100 |
Item can use cure moderate
wounds (2d8+3) on wielder 3/day |
+6,500 gp |
All powers function at the direction of the item, although
intelligent items generally follow the wishes of their owner.
Activating a power or concentrating on an active one is a standard
action the item takes.
| Intelligent Item Greater Powers |
| d% |
Greater Power |
Base Price Modifier |
| 01–06 |
Item can detect opposing alignment at will |
+7,200 gp |
| 07–10 |
Item can detect
undead at will |
+7,200 gp |
| 11–13 |
Item can cause
fear in an enemy at will |
+7,200 gp |
| 14–18 |
Item can use dimensional anchor
on a foe 1/day |
+10,000 gp |
| 19–23 |
Item can use dismissal on a foe
1/day |
+10,000 gp |
| 24–28 |
Item can use lesser globe
of invulnerability 1/day |
+10,000 gp |
| 29–33 |
Item can use arcane
eye 1/day |
+10,000 gp |
| 34–37 |
Item has continuous detect scrying
effect |
+10,000 gp |
| 38–41 |
Item creates wall of
fire in a ring with the wielder at the center 1/day |
+10,000 gp |
| 42–45 |
Item can use quench
on fires 3/day |
+16,000 gp |
| 46–50 |
Item has status
effect, usable at will |
+11,000 gp |
| 51–54 |
Item can use gust of
wind 3/day |
+11,000 gp |
| 55–59 |
Item can use clairvoyance 3/day |
+16,000 gp |
| 60–64 |
Item can create magic circle against opposing alignment at will |
+16,000 gp |
| 65–68 |
Item can use haste on
its owner 3/day |
+16,000 gp |
| 69–73 |
Item can create daylight 3/day |
+16,000 gp |
| 74–76 |
Item can create deeper darkness
3/day |
+16,000 gp |
| 77–80 |
Item can use invisibility purge
(30 ft. range) 3/day |
+16,000 gp |
| 81–85 |
Item can use slow on
its enemies 3/day |
+16,000 gp |
| 86–91 |
Item can locate
creature 3/day |
+30,000 gp |
| 91–97 |
Item can use fear
against foes 3/day |
+30,000 gp |
| 98–100 |
Item can use detect
thoughts at will |
+44,000 gp |
| If the same power is rolled twice, roll again. |
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.