Languages Spoken by Item

Like a character, an intelligent item speaks Common plus one additional language per point of Intelligence bonus. Choose appropriate languages, taking into account the item’s origin and purposes.

Table: Item Intelligence, Wisdom, Charisma, and Capabilities
d% Mental Ability Scores Communication Capabilities Senses Base Price Modifier
01–34 Two at 12, one at 10 Empathy1 One lesser power 30 ft. vision and hearing +1,000 gp
35–59 Two at 13, one at 10 Empathy1 Two lesser powers 60 ft. vision and hearing +2,000 gp
60–79 Two at 14, one at 10 Speech2 Two lesser powers 120 ft. vision and hearing +4,000 gp
80–91 Two at 15, one at 10 Speech2 Three lesser powers 60 ft. darkvision and hearing +5,000 gp
92–97 Two at 16, one at 10 Speech2 3 Three lesser powers 60 ft. darkvision and hearing +6,000 gp
98 Two at 17, one at 10 Speech, telepathy 3 4 Three lesser powers and one greater power6 120 ft. darkvision and hearing +9,000 gp
99 Two at 18, one at 10 Speech, telepathy 4 5 Three lesser powers and two greater powers6 120 ft. darkvision, blindsense, and hearing +12,000 gp
100 Two at 19, one at 10 Speech, telepathy 4 5 Four lesser powers and three greater powers6 120 ft. darkvision, blindsense, and hearing +15,000 gp
1 The possessor feels urges and sometimes emotions from the item that encourage or discourage certain courses of action.
2 Like a character, an intelligent item speaks Common plus one language per point of Intelligence bonus. It can communicate telepathically withthe wielder.
3 The item can also read any languages it can speak.
4 The item can use either communication mode at will, with language use as any speaking item. It can communicate telepathically with the wielder.
5 The item can read all languages as well as use read magic.
6 The intelligent item can have a special purpose (and corresponding dedicated power) rather than a greater power, if appropriate.