Rings

Rings bestow magical powers upon their wearers. Only a rare few have charges. Anyone can use a ring.

A character can only effectively wear two magic rings. A third magic ring doesn’t work if the wearer is already wearing two magic rings.

Physical Description: Rings have no appreciable weight. Although exceptions exist that are crafted from glass or bone, the vast majority of rings are forged from metal—usually precious metals such as gold, silver, and platinum. A ring has AC 13, 2 hit points, hardness 10, and a break DC of 25.

Activation: Usually, a ring’s ability is activated by a command word (a standard action that does not provoke attacks of opportunity) or it works continually. Some rings have exceptional activation methods, according to their descriptions.

Special Qualities: Roll d%. A result of 01 indicates the ring is intelligent, 02–31 indicates that something (a design, inscription, or the like) provides a clue to its function, and 32–100 indicates no special qualities. Intelligent items have extra abilities and sometimes extraordinary powers and special purposes. Rings with charges can never be intelligent.

Table: Rings
Minor Medium Major Ring Market Price
01–18 Ring of protection +1 2,000 gp
19–28 Ring of feather falling 2,200 gp
29–36 Ring of sustenance 2,500 gp
37–44 Ring of climbing 2,500 gp
45–52 Ring of jumping 2,500 gp
53–60 Ring of swimming 2,500 gp
61–70 01–05 Ring of counterspells 4,000 gp
71–75 06–08 Ring of mind shielding 8,000 gp
76–80 09–18 Ring of protection +2 8,000 gp
81–85 19–23 Ring of force shield 8,500 gp
86–90 24–28 Ring of ram 8,600 gp
29–34 Ring of climbing, improved 10,000 gp
35–40 Ring of jumping, improved 10,000 gp
41–46 Ring of swimming, improved 10,000 gp
91–93 47–51 Ring of animal friendship 10,800 gp
94–96 50–56 01–02 Ring of energy resistance, minor 12,000 gp
97–98 57–61 Ring of chameleon power 12,700 gp
99–100 62–66 Ring of water walking 15,000 gp
67–71 03–07 Ring of protection +3 18,000 gp
72–76 08–10 Ring of spell storing, minor 18,000 gp
77–81 11–15 Ring of invisibility 20,000 gp
82–85 16–19 Ring of wizardry (i) 20,000 gp
86–90 20–25 Ring of evasion 25,000 gp
91–93 26–28 Ring of x-ray vision 25,000 gp
94–97 29–32 Ring of blinking 27,000 gp
98–100 33–39 Ring of energy resistance, major 28,000 gp
40–49 Ring of protection +4 32,000 gp
50–55 Ring of wizardry (ii) 40,000 gp
56–60 Ring of freedom of movement 40,000 gp
61–63 Ring of energy resistance, greater 44,000 gp
64–65 Ring of friend shield (pair) 50,000 gp
66–70 Ring of protection +5 50,000 gp
71–74 Ring of shooting stars 50,000 gp
75–79 Ring of spell storing 50,000 gp
80–83 Ring of wizardry (iii) 70,000 gp
84–86 Ring of telekinesis 75,000 gp
87–88 Ring of regeneration 90,000 gp
89 Ring of three wishes 97,950 gp
90–92 Ring of spell turning 98,280 gp
93–94 Ring of wizardry (iv) 100,000 gp
95 Ring of djinni calling 125,000 gp
96 Ring of elemental command (air) 200,000 gp
97 Ring of elemental command (earth) 200,000 gp
98 Ring of elemental command (fire) 200,000 gp
99 Ring of elemental command (water) 200,000 gp
100 Ring of spell storing, major 200,000 gp

Ring Descriptions

Standard rings are described below.