Rod of Lordly Might
This rod has functions that are spell-like, and it can also be
used as a magic weapon of various sorts. It also has several more
mundane uses. The rod of lordly might is metal, thicker than
other rods, with a flanged ball at one end and six studlike buttons
along its length. (Pushing any of the rod’s buttons is
equivalent to drawing a weapon.) It weighs 10 pounds.
The following spell-like functions of the rod can each be used
once per day.
- Hold person
upon touch, if the wielder so commands (Will DC 14 negates). The
wielder must choose to use this power and then succeed on a melee
touch attack to activate the power. If the attack fails, the effect
is lost.
- Fear upon all enemies
viewing it, if the wielder so desires (10-foot maximum range, Will
DC 16 partial). Invoking this power is a standard action.
- Deal 2d4 hit points of
damage to an opponent on a successful touch attack (Will DC 17 half
) and cure the wielder of a like amount of damage. The wielder must
choose to use this power before attacking, as with hold person.
The following weapon functions of the rod have no limit on the
number of times they can be employed.
- In its normal form, the rod can be used as a +2 light mace.
- When button 1 is pushed, the rod becomes a +1 flaming longsword. A
blade springs from the ball, with the ball itself becoming the
sword’s hilt. The weapon lengthens to an overall length of 4
feet.
- When button 2 is pushed, the rod becomes a +4 battleaxe.
A wide blade springs forth at the ball, and the whole lengthens to
4 feet.
- When button 3 is pushed, the rod becomes a +3 shortspear
or +3 longspear. The spear blade springs forth, and the
handle can be lengthened up to 12 feet (wielder’s choice),
for an overall length of from 6 feet to 15 feet. At its 15-foot
length, the rod is suitable for use as a lance.
The following other functions of the rod also have no limit on
the number of times they can be employed.
- Climbing pole/ladder. When button 4 is pushed, a spike that can
anchor in granite is extruded from the ball, while the other end
sprouts three sharp hooks. The rod lengthens to anywhere between 5
and 50 feet in a single round, stopping when button 4 is pushed
again. Horizontal bars three inches long fold out from the sides, 1
foot apart, in staggered progression. The rod is firmly held by the
spike and hooks and can bear up to 4,000 pounds. The wielder can
retract the pole by pushing button 5.
- The ladder function can be used to force open doors. The
wielder plants the rod’s base 30 feet or less from the portal
to be forced and in line with it, then pushes button 4. The force
exerted has a Strength
modifier of +12.
- When button 6 is pushed, the rod indicates magnetic north and
gives the wielder a knowledge of his approximate depth beneath the
surface or height above it.
Strong enchantment, evocation, necromancy, and transmutation; CL
19th; Craft Rod, Craft Magic Arms
and Armor, inflict light
wounds, bull’s
strength, flame blade,
hold person, fear; Price 70,000 gp.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.