Archon
Archons are celestials from a lawful good-aligned
plane.
Archons speak Celestial, Infernal, and Draconic, but can speak
with almost any creature because of their tongues ability.
Combat
Archons generally prefer to meet a foe head-on if it is prudent
to do so, but if outmatched, they do what they can to even the odds
(usually by employing hit-and run
tactics or standing off and engaging a foe with magic before moving
into melee).
Archon
Traits: An archon
possesses the following traits (unless otherwise noted in a
creature’s entry).
- Darkvision out
to 60 feet and low-light
vision.
- Aura of Menace (Su): A righteous aura surrounds archons
that fight or get angry. Any hostile creature within a 20-foot
radius of an archon must succeed on a Will save to resist its
effects. The save DC varies with the type of archon, is Charisma-based, and includes a
+2 racial bonus. Those who fail take a –2 penalty on attacks,
AC, and saves for 24 hours or until they successfully hit the archon
that generated the aura. A creature that has resisted or broken the
effect cannot be affected again by the same archon’s
aura for 24 hours.
- Immunity to electricity and petrification.
- +4 racial bonus on saves against poison.
- Magic
Circle against Evil (Su): A magic circle against evil effect
always surrounds an archon (caster level equals
the archon’s
Hit Dice). (The defensive benefits from the circle are not included
in an archon’s
statistics block.)
- Teleport (Su):
Archons can use greater teleport at
will, as the spell (caster level 14th),
except that the creature can transport only itself and up
to 50 pounds of objects.
- Tongues (Su): All
archons can speak with any creature that has a language, as though
using a tongues spell
(caster level
14th). This ability is always active.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.