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| Diminutive Animal | |
| Hit Dice: | 1/4 d8 (1 hp) |
| Initiative: | +2 |
| Speed: | 5 ft (1 square), fly 40 ft. (good) |
| Armor Class: | 16 (+4 size, +2 Dex), touch 16, flat-footed 14 |
| Base Attack/Grapple: | +0/–17 |
| Attack: | — |
| Full Attack: | — |
| Space/Reach: | 1 ft./0 ft. |
| Special Attacks: | — |
| Special Qualities: | Blindsense 20 ft., low-light vision |
| Saves: | Fort +2, Ref +4, Will +2 |
| Abilities: | Str 1, Dex 15, Con 10, Int 2, Wis 14, Cha 4 |
| Skills: | Hide +14, Listen +8*, Move Silently +6, Spot +8* |
| Feats: | Alertness |
| Environment: | Temperate deserts |
| Organization: | Colony (10–40) or crowd (10–50) |
| Challenge Rating: | 1/10 |
| Advancement: | — |
| Level Adjustment: | — |
Bats are nocturnal flying mammals. The statistics presented here describe small, insectivorous bats.
Blindsense (Ex): A bat notices and locates creatures within 20 feet. Opponents still have 100% concealment against a creature with blindsense.
Skills: *A bat has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsense is negated.
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.