Cauchemar

  Huge Outsider (Evil, Extraplanar)
Hit Dice: 15d8+105 (172 hp)
Initiative: +6
Speed: 40 ft. (8 squares), fly 90 ft. (good)
Armor Class: 26 (–2 size, +2 Dex, +16 natural), touch 10, flat-footed 24
Base Attack/Grapple: +15/+33
Attack: Hoof +23 melee (2d6+10 plus 1d4 fire)
Full Attack: 2 hooves +23 melee (2d6+10 plus 1d4 fire) and bite +18 melee (2d6+5)
Space/Reach: 15 ft./10 ft.
Special Attacks: Flaming hooves, smoke
Special Qualities: Astral projection, darkvision 60 ft., etherealness
Saves: Fort +16, Ref +11, Will +10
Abilities: Str 31, Dex 14, Con 24, Int 16, Wis 12, Cha 12
Skills: Bluff +19, Concentration +25, Diplomacy +5, Disguise +1 (+3 acting), Intimidate +21, Knowledge (arcana) +21, Knowledge (the planes) +21, Listen +21, Move Silently +20, Search +21, Sense Motive +19, Spot +21, Survival +19 (+21 on other planes and following tracks)
Feats: Alertness, Cleave, Improved Initiative, Power Attack, Run, Track
Environment: A evil-aligned plane
Organization: Solitary
Challenge Rating: 11
Treasure: None
Alignment: Always neutral evil
Advancement:
Level Adjustment: +4 (cohort)

The cauchemar is a horrible, especially malevolent version of a nightmare. The sight of one of these great horrors bearing down is enough to shake the heart of the boldest champion.

Combat

The save DC for the cauchemar’s smoke attack (DC 24) is adjusted for its greater number of Hit Dice and higher Constitution score.

Carrying Capacity: A light load for a cauchemar is up to 612 pounds; a medium load, 613–1,224 pounds; and a heavy load, 1,225–1,840 pounds.