Duergar

  Medium Humanoid (Dwarf)
Hit Dice: 1d8+5 (9 hp)
Initiative: +0
Speed: 20 ft. in chainmail (4 squares); base speed 20 ft.
Armor Class: 17 (+5 chainmail, +2 heavy shield), touch 10, flat-footed 17
Base Attack/Grapple: +1/+2
Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19–20)
Full Attack: Warhammer +2 melee (1d8+1/x3) or light crossbow +1 ranged (1d8/19–20)
Space/Reach: 5 ft./5 ft.
Special Attacks: Duergar traits, spell-like abilities
Special Qualities: Darkvision 60 ft., duergar traits
Saves: Fort +4*, Ref +0*, Will –1*
Abilities: Str 13, Dex 11, Con 14, Int 10, Wis 9, Cha 4
Skills: Appraise +2, Craft (blacksmithing) +2, Craft (stonemasonry) +2, Listen +3, Move Silently –4, Spot +2
Feats: Toughness
Environment: Underground
Organization: Team (2–4), squad (9–16 plus 3 3rd-level sergeants and 1 leader of 3rd–8th level) or clan (20–80 plus 25% noncombatants plus 1 3rd-level sergeant per 5 adults, 3–6 6th-level lieutenants, and 1–4 9th-level captains)
Challenge Rating: 1
Treasure: Standard coins, double goods, standard items
Alignment: Often lawful evil
Advancement: By character class
Level Adjustment: +1

Sometimes called gray dwarves, these evil beings dwell in the underground.

Most duergar are bald (even the females), and they dress in drab clothing that is designed to blend into stone. In their lairs they may wear jewelry, but it is always kept dull. They war with other dwarves, even allying with other underground creatures from time to time.

Duergar speak Dwarven and Undercommon.

Duergar Traits (Ex): These traits are in addition to the hill dwarf traits, except where noted.

The duergar warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Challenge Rating: Duergar with levels in NPC classes have a CR equal to their character level. Duergar with levels in PC classes have a CR equal to their character level +1.