Formian Warrior

  Medium Outsider (Lawful, Extraplanar)
Hit Dice: 4d8+8 (26 hp)
Initiative: +3
Speed: 40 ft. (8 squares)
Armor Class: 18 (+3 Dex, +5 natural), touch 13, flat-footed 15
Base Attack/Grapple: +4/+7
Attack: Sting +7 melee (2d4+3 plus poison)
Full Attack: Sting +7 melee (2d4+3 plus poison) and 2 claws +5 melee (1d6+1) and bite +5 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks: Poison
Special Qualities: Hive mind, immunity to poison, petrification, and cold, resistance to electricity 10, fire 10, and sonic 10, spell resistance 18
Saves: Fort +6, Ref +7, Will +5
Abilities: Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11
Skills: Climb +10, Hide +10, Jump +14, Listen +8, Move Silently +10, (+3 following tracks), Tumble +12
Feats: Dodge, Multiattack
Environment: A lawful-aligned plane
Organization: Solitary, team (2–4), or troop (6–11)
Challenge Rating: 3
Treasure: None
Alignment: Always lawful neutral
Advancement: 5–8 HD (Medium); 9–12 HD (Large)
Level Adjustment:

Warriors communicate through the hive mind to convey battle plans and make reports to their commanders. They cannot speak otherwise.

A warrior is about is about 5 feet long and about 4-1/2 feet high at the front. It weighs about 180 pounds.

Combat

Warriors are wicked combatants, using claws, bite, and a poisonous sting all at once. Through the hive mind, they attack with coordinated and extremely efficient tactics.

A formian warrior’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d6 Str. The save DC is Constitution-based.