Formian Worker

  Small Outsider (Lawful, Extraplanar)
Hit Dice: 1d8+1 (5 hp)
Initiative: +2
Speed: 40 ft. (8 squares)
Armor Class: 17 (+1 size, +2 Dex, +4 natural), touch 13, flat-footed 15
Base Attack/Grapple: +1/–2
Attack: Bite +3 melee (1d4+1)
Full Attack: Bite +3 melee (1d4+1)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Cure serious wounds, hive mind, immunity to poison, petrification, and cold, make whole, resistance to electricity 10, fire 10, and sonic 10
Saves: Fort +3, Ref +4, Will +2
Abilities: Str 13, Dex 14, Con 13, Int 6, Wis 10, Cha 9
Skills: Climb +10, Craft (any one) +5, Hide +6, Listen +4, Search +2, Spot +4
Feats: Skill Focus (Craft [selected skill])
Environment: A lawful-aligned plane
Organization: Team (2–4) or crew (7–18)
Challenge Rating: 1/2
Treasure: None
Alignment: Always lawful neutral
Advancement: 2–3 HD (Medium)
Level Adjustment:

While workers cannot speak, they can convey simple concepts (such as danger) by body movements. Through the hive mind, however, they can communicate just fine—although their intelligence still limits the concepts that they can grasp.

A worker is about 3 feet long and about 2-1/2 feet high at the front. It weighs about 60 pounds. Its hands are suitable only for manual labor.

Combat

Formian workers fight only to defend their hive-cities, using their mandibled bite.

A formian worker’s natural weapons, as well as any weapons it wields, are treated as lawful-aligned for the purpose of overcoming damage reduction.

Cure Serious Wounds (Sp): Eight workers together can heal a creature’s wounds as though using the cure serious wounds spell (caster level 7th). This is a full-round action for all eight workers.

Make Whole (Sp): Three workers together can repair an object as though using the make whole spell (caster level 7th). This is a fullround action for all three workers.