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| Medium Undead (Incorporeal) | |
| Hit Dice: | 9d12 (58 hp) |
|---|---|
| Initiative: | +2 |
| Speed: | Fly 40 ft. (good) (8 squares) |
| Armor Class: | 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 |
| Base Attack/Grapple: | +4/— |
| Attack: | Incorporeal touch +6 melee (1d8 Str) |
| Full Attack: | Incorporeal touch +6 melee (1d8 Str) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Create spawn, strength damage |
| Special Qualities: | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
| Saves: | Fort +3, Ref +5, Will +7 |
| Abilities: | Str —, Dex 15, Con —, Int 6, Wis 12, Cha 14 |
| Skills: | Hide +14*, Listen +9, Search +6, Spot +9 |
| Feats: | Alertness, Dodge, Mobility, Spring Attack |
| Environment: | Any |
| Organization: | Solitary |
| Challenge Rating: | 8 |
| Treasure: | None |
| Alignment: | Always chaotic evil |
| Advancement: | — |
| Level Adjustment: | — |
Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.
Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.