Greater Shadow

  Medium Undead (Incorporeal)
Hit Dice: 9d12 (58 hp)
Initiative: +2
Speed: Fly 40 ft. (good) (8 squares)
Armor Class: 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple: +4/—
Attack: Incorporeal touch +6 melee (1d8 Str)
Full Attack: Incorporeal touch +6 melee (1d8 Str)
Space/Reach: 5 ft./5 ft.
Special Attacks: Create spawn, strength damage
Special Qualities: Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves: Fort +3, Ref +5, Will +7
Abilities: Str —, Dex 15, Con —, Int 6, Wis 12, Cha 14
Skills: Hide +14*, Listen +9, Search +6, Spot +9
Feats: Alertness, Dodge, Mobility, Spring Attack
Environment: Any
Organization: Solitary
Challenge Rating: 8
Treasure: None
Alignment: Always chaotic evil
Advancement:
Level Adjustment:

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.