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| Medium Monstrous Humanoid | |
| Hit Dice: | 7d8 + 7d10 + 28 (103 hp) |
| Initiative: | +9 |
| Speed: | 20 ft. (4 squares), fly 80 ft. (average) |
| Armor Class: | AC 23 (+5 Dex, +1 natural, +6 +3 studded leather, +1 ring of protection +1), touch 16, flat-footed 18 |
| Base Attack/Grapple: | +14/+15 |
| Attack: | +1 frost composite longbow (+1 Str bonus) +22 ranged (1d8+4/19–20/×3 plus 1d6 cold) or claw +15 melee (1d3+1) |
| Full Attack: | +1 frost composite longbow (+1 Str bonus) +22/+17/+12 ranged (1d8+4/19–20/×3 plus 1d6 cold) or 2 claws +15 melee (1d3+1) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Captivating song |
| Special Qualities: | Darkvision 60 ft. |
| Saves: | Fort +11, Ref +14, Will +11 |
| Abilities: | Str 12, Dex 20, Con 14, Int 6, Wis 11, Cha 19 |
| Skills: | Bluff +11, Intimidate +5, Listen +7, Perform (oratory) +10, Spot +5 |
| Feats: | Alertness, Improved Critical (composite longbow), Improved Initiative, Iron Will, Manyshot, Point Blank Shot, Rapid Shot, Weapon Focus (composite longbow), Weapon Specialization (composite longbow) |
| Environment: | Temperate marshes |
| Organization: | Solitary |
| Challenge Rating: | 11 |
| Treasure: | Standard (including equipment) |
| Alignment: | Usually chaotic evil |
| Advancement: | By character class |
| Level Adjustment: | +3 |
A cruel hunter and roaming brigand, the harpy archer has trained as a fighter specializing in ranged combat. Harpy archers often become mercenaries, selling their services to the highest bidder. When not employed, they make ends meet as highway robbers, forcing merchant caravans to pay protection money.
Captivating Song (Su): Will DC 17 negates.
Possessions: +3 studded leather, +1 frost composite longbow (+1 Str bonus), 10 cold iron arrows, 10 silvered arrows, 5 +2 arrows, lesser bracers of archery, potion of cure moderate wounds, potion of cat’s grace, cloak of resistance +2, ring of protection +1. (Different harpy archers may have different possessions.)
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.