Merrow
These cousins of the ogre
have the aquatic
subtype.
They dwell in freshwater lakes and rivers. They have a base land
speed of 30 feet and a swim
speed of 40 feet and are found only in aquatic
environments.
Instead of the typical ogre’s greatclub, they
prefer to use longspears in melee (attack +8 melee, damage
1d8+7).
Ogres as Characters
Ogre characters possess the
following racial traits.
- +10 Strength, –2 Dexterity, +4 Constitution, –4 Intelligence, –4 Charisma.
- Large size. –1 penalty to Armor Class, –1 penalty
on attack rolls, –4 penalty on Hide checks, +4 bonus on grapple checks, lifting
and carrying limits double those of Medium characters.
- Space/Reach: 10 feet/10 feet.
- An ogre’s base land
speed is 40 feet.
- Darkvision out
to 60 feet.
- Racial Hit Dice: An ogre
begins with four levels of giant, which
provide 4d8 Hit Dice, a base attack bonus of +3, and base saving throw bonuses of
Fort +4, Ref +1, and Will +1.
- Racial Skills: An ogre’s giant levels
give it skill points equal to 7 x (2 + Int modifier, minimum 1).
Its class skills are Climb, Listen, and Spot.
- Racial Feats: An ogre’s giant levels
give it two feats.
- Weapon and Armor Proficiency: An ogre is automatically proficient
with simple weapons, martial weapons, light and medium armor, and
shields.
- +5 natural armor bonus.
- Automatic Languages: Common, Giant. Bonus
Languages: Dwarven, Orc, Goblin, Terran.
- Favored Class: Barbarian.
- Level adjustment +2.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.