Nessian Warhound

  Large Outsider (Evil, Extraplanar, Fire, Lawful)
Hit Dice: 12d8+60 (114 hp)
Initiative: +6
Speed: 40 ft. (8 squares)
Armor Class: 24 (–1 size, +2 Dex, +7 natural, +6 +2 chain shirt barding), touch 11, flat-footed 22
Base Attack/Grapple: +12/+24
Attack: Bite +20 melee (2d6+12/19–20 plus 1d8 fire)
Full Attack: Bite +20 melee (2d6+12/19–20 plus 1d8 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Breath weapon, fiery bite
Special Qualities: Darkvision 60 ft., immunity to fire, scent, vulnerability to cold
Saves: Fort +13, Ref +10, Will +9
Abilities: Str 26, Dex 14, Con 20, Int 4, Wis 12, Cha 6
Skills: Hide +17, Jump +19, Listen +18, Move Silently +21, Spot +18, Survival +8*, Tumble +3
Feats: Alertness, Improved Critical (bite), Improved Initiative, Track, Weapon Focus (bite)
Environment: A lawful evil-aligned plane
Organization: Solitary, pair, or pack (1–2 Nessian warhounds and 5–12 hell hounds)
Challenge Rating: 9
Treasure: +2 chain shirt barding
Alignment: Always lawful evil
Advancement: 13–17 HD (Large); 18–24 HD (Huge)
Level Adjustment: +4 (cohort)

Nessian warhounds are coalblack mastiffs the size of draft horses, often fitted with shirts of infernal chainmail.

Nessian warhounds resemble hell hounds, except as otherwise noted.

Breath Weapon (Su): 10-foot cone, once every 2d4 rounds, damage 3d6 fire, Reflex DC 21 half. The save DC is Constitution- based.

Fiery Bite (Su): A Nessian warhound deals an extra 1d8 points of fire d a m a g e every time it bites an opponent, as if its bite were a flaming weapon.