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| Tiefling, 1st-Level Warrior | |
| Medium Outsider (Native) | |
| Hit Dice: | 1d8+1 (5 hp) |
| Initiative: | +1 |
| Speed: | 30 ft. (6 squares) |
| Armor Class: | 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 |
| Base Attack/Grapple: | +1/+2 |
| Attack: | Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) |
| Full Attack: | Rapier +3 melee (1d6+1/18–20) or light crossbow +2 ranged (1d8/19–20) |
| Space/Reach: | 5 ft./5 ft. |
| Special Attacks: | Darkness |
| Special Qualities: | Darkvision 60 ft., resistance to cold 5, electricity 5, and fire 5 |
| Saves: | Fort +3, Ref +1, Will –1 |
| Abilities: | Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6 |
| Skills: | Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1 |
| Feats: | Weapon Focus (rapier) |
| Environment: | Temperate plains |
| Organization: | Solitary, pair, or gang (3–4) |
| Challenge Rating: | 1/2 |
| Treasure: | Standard |
| Alignment: | Usually evil (any) |
| Advancement: | By character class |
| Level Adjustment: | +1 |
Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same.
Tieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can.
Darkness (Sp): A tiefling can use darkness once per day (caster level equal to class levels).
Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks.
The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.
Tiefling characters possess the following racial traits.
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This material is Open Game Content, and is licensed for public use under the terms of the Open Game License v1.0a.