Troll Hunter (6th-Level Ranger)

  Large Giant
Hit Dice: 6d8+6d8+72 (130 hp)
Initiative: +1
Speed: 30 ft. (6 squares)
Armor Class: 21 (–1 size, +1 Dex, +6 natural, +5 +1 chain shirt), touch 10, flat-footed 20
Base Attack/Grapple: +10/+21
Attack: Claw +16 melee (1d6+7) or +1 battleaxe +17 melee (2d6+8/×3) or javelin +10 ranged (1d8+7)
Full Attack: 2 claws +16 melee (1d6+7) and bite +11 melee (1d6+3); or +1 battleaxe +17/+12 melee (2d6+8/×3) and claw +12 melee (1d6+3) and bite +12 (1d6+3); or javelin +10 ranged (1d8+7)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rend 2d6+10, spells
Special Qualities: Darkvision 90 ft., favored enemy elves (+4), favored enemy humans (+2), low-light vision, regeneration 5, scent, wild empathy
Saves: Fort +16, Ref +8, Will +8
Abilities: Str 25, Dex 12, Con 22, Int 10, Wis 15, Cha 10
Skills: Knowledge (nature) +6, Knowledge (dungeoneering) +6, Listen +13, Move Silently +9, Search +6, Spot +13, Survival +11 (+13 above- or underground and following tracks)
Feats: Alertness, Cleave, EnduranceB, Improved Natural Armor, Improved Two-Weapon FightingB, Iron Will, Power Attack, TrackB, Two-Weapon FightingB
Environment: Cold mountains
Organization: Solitary
Challenge Rating: 11
Treasure: Standard
Alignment: Usually chaotic evil
Advancement:
Level Adjustment: +5

Some trolls, more cunning than most, are not satisfied with merely eating civilized beings but train to hunt them relentlessly. These troll hunters are fearsome rangers who focus on slaying and devouring humanoid prey.

Combat

A troll hunter makes full use of its scent ability to track its favored enemies and generally prefers to hunt in darkness.

The troll hunter uses its limited repertoire of spells to protect itself from damaging forms of energy and to immobilize enemies.

Typical Ranger Spells Prepared (2; save DC 12 + spell level): 1st—entangle, resist energy.

Trolls as Characters

Troll characters possess the following racial traits.