Viper Snake

  Snake, Tiny Viper Snake, Small Viper
  Tiny Animal Small Animal
Hit Dice: 1/4 d8 (1 hp) 1d8 (4 hp)
Initiative: +7 +7
Speed: 15 ft. (3 squares), climb 15 ft., swim 15 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/–11 +0/–6
Attack: Bite +5 melee (1 plus poison) Bite +4 melee (1d2–2 plus poison)
Full Attack: Bite +5 melee (1 plus poison) Bite +4 melee (1d2–2 plus poison)
Space/Reach: 2-1/2 ft./0 ft. 5 ft./5 ft.
Special Attacks: Poison Poison
Special Qualities: Scent Scent
Saves: Fort +2, Ref +5, Will +1 Fort +2, Ref +5, Will +1
Abilities: Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6
Feats: Improved Initiative, Weapon FinesseB Improved Initiative, Weapon FinesseB
Environment: Temperate marshes Temperate marshes
Organization: Solitary Solitary
Challenge Rating: 1/3 1/2
Advancement:
Level Adjustment:

  Snake, Medium Viper Snake, Large Viper Snake, Huge Viper
  Medium Animal Large Animal Huge Animal
Hit Dice: 2d8 (9 hp) 3d8 (13 hp) 6d8+6 (33 hp)
Initiative: +7 +7 +6
Speed: 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft. 20 ft. (4 squares), climb 20 ft., swim 20 ft.
Armor Class: 16 (+3 Dex, +3 natural), touch 13, flat-footed 13 15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 15 (–2 size, +2 Dex, +5 natural), touch 10, flat-footed 15
Base Attack/Grapple: +1/+0 +2/+6 +4/+15
Attack: Bite +4 melee (1d4–1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Full Attack: Bite +4 melee (1d4–1 plus poison) Bite +4 melee (1d4 plus poison) Bite +6 melee (1d6+4 plus poison)
Space/Reach: 5 ft./5 ft. 10 ft./5 ft. 15 ft./10 ft.
Special Attacks: Poison Poison Poison
Special Qualities: Scent Scent Scent
Saves: Fort +3, Ref +6, Will +1 Fort +3, Ref +6, Will +2 Fort +6, Ref +7, Will +3
Abilities: Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2
Skills: Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11
Feats: Improved Initiative, Weapon FinesseB Improved Initiative, Weapon Finesse Improved Initiative, Run, Weapon Focus (bite)
Environment: Temperate marshes Temperate marshes Temperate marshes
Organization: Solitary Solitary Solitary
Challenge Rating: 1 2 3
Advancement: 7–18 HD (Huge)
Level Adjustment:

These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.

Combat

Viper snakes rely on their venomous bite to kill prey and defend themselves.

Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.

Size Fort DC
Tiny 10
Small 10
Medium 11
Large 11
Huge 14