| |
Snake, Tiny Viper |
Snake, Small Viper |
| |
Tiny Animal |
Small Animal |
| Hit Dice: |
1/4 d8 (1 hp) |
1d8 (4 hp) |
| Initiative: |
+7 |
+7 |
| Speed: |
15 ft. (3 squares), climb 15
ft., swim 15 ft. |
20 ft. (4 squares), climb 20
ft., swim 20 ft. |
| Armor Class: |
17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed
14 |
17 (+1 size, +3 Dex, +3 natural), touch 14, flat-footed
14 |
| Base
Attack/Grapple: |
+0/–11 |
+0/–6 |
| Attack: |
Bite +5 melee (1 plus poison) |
Bite +4 melee (1d2–2 plus poison) |
| Full Attack: |
Bite +5 melee (1 plus poison) |
Bite +4 melee (1d2–2 plus poison) |
| Space/Reach: |
2-1/2 ft./0 ft. |
5 ft./5 ft. |
| Special
Attacks: |
Poison |
Poison |
| Special
Qualities: |
Scent |
Scent |
| Saves: |
Fort +2, Ref +5, Will +1 |
Fort +2, Ref +5, Will +1 |
| Abilities: |
Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Str 6, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
| Skills: |
Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Balance +11, Climb +11, Hide +11, Listen +7, Spot +7, Swim +6 |
| Feats: |
Improved
Initiative, Weapon
FinesseB |
Improved
Initiative, Weapon
FinesseB |
| Environment: |
Temperate marshes |
Temperate marshes |
| Organization: |
Solitary |
Solitary |
| Challenge
Rating: |
1/3 |
1/2 |
| Advancement: |
— |
— |
| Level
Adjustment: |
— |
— |
| |
Snake, Medium Viper |
Snake, Large Viper |
Snake, Huge Viper |
| |
Medium Animal |
Large Animal |
Huge Animal |
| Hit Dice: |
2d8 (9 hp) |
3d8 (13 hp) |
6d8+6 (33 hp) |
| Initiative: |
+7 |
+7 |
+6 |
| Speed: |
20 ft. (4 squares), climb 20
ft., swim 20 ft. |
20 ft. (4 squares), climb 20
ft., swim 20 ft. |
20 ft. (4 squares), climb 20
ft., swim 20 ft. |
| Armor Class: |
16 (+3 Dex, +3 natural), touch 13, flat-footed
13 |
15 (–1 size, +3 Dex, +3 natural), touch 12, flat-footed
12 |
15 (–2 size, +2 Dex, +5 natural), touch 10, flat-footed
15 |
| Base
Attack/Grapple: |
+1/+0 |
+2/+6 |
+4/+15 |
| Attack: |
Bite +4 melee (1d4–1 plus poison) |
Bite +4 melee (1d4 plus poison) |
Bite +6 melee (1d6+4 plus poison) |
| Full Attack: |
Bite +4 melee (1d4–1 plus poison) |
Bite +4 melee (1d4 plus poison) |
Bite +6 melee (1d6+4 plus poison) |
| Space/Reach: |
5 ft./5 ft. |
10 ft./5 ft. |
15 ft./10 ft. |
| Special
Attacks: |
Poison |
Poison |
Poison |
| Special
Qualities: |
Scent |
Scent |
Scent |
| Saves: |
Fort +3, Ref +6, Will +1 |
Fort +3, Ref +6, Will +2 |
Fort +6, Ref +7, Will +3 |
| Abilities: |
Str 8, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Str 10, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Str 16, Dex 15, Con 13, Int 1, Wis 12, Cha 2 |
| Skills: |
Balance +11, Climb +11, Hide +12, Listen +5, Spot +5, Swim +7 |
Balance +11, Climb +11, Hide +8, Listen +5, Spot +6, Swim +8 |
Balance +10, Climb +11, Hide +3, Listen +7, Spot +7, Swim +11 |
| Feats: |
Improved
Initiative, Weapon
FinesseB |
Improved
Initiative, Weapon
Finesse |
Improved
Initiative, Run, Weapon Focus (bite) |
| Environment: |
Temperate marshes |
Temperate marshes |
Temperate marshes |
| Organization: |
Solitary |
Solitary |
Solitary |
| Challenge
Rating: |
1 |
2 |
3 |
| Advancement: |
— |
— |
7–18 HD (Huge) |
| Level
Adjustment: |
— |
— |
— |
These creatures range widely in size. They are not particularly
aggressive, but will often lash out with a bite attack before
attempting to retreat.
Viper snakes rely on their venomous bite to kill prey and defend
themselves.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.