Some checks are made against a Difficulty Class (DC). The DC is
a number (set using the skill rules as a guideline) that you must
score as a result on your skill check in order to succeed.
| Table: Difficulty Class Examples |
| Difficulty (DC) |
Example (Skill Used) |
| Very easy (0) |
Notice something large in plain sight (Spot) |
| Easy (5) |
Climb a knotted rope (Climb) |
| Average (10) |
Hear an approaching guard (Listen) |
| Tough (15) |
Rig a wagon wheel to fall off (Disable Device) |
| Challenging (20) |
Swim in stormy water (Swim) |
| Formidable (25) |
Open an average lock (Open
Lock) |
| Heroic (30) |
Leap across a 30-foot chasm (Jump) |
| Nearly impossible (40) |
Track a squad of orcs across
hard ground after 24 hours of rainfall (Survival) |
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.