Plant Domain

Granted Powers: Rebuke or command plant creatures as an evil cleric rebukes or commands undead. Use this ability a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Add Knowledge (nature) to your list of cleric class skills.

Plant Domain Spells

1 Entangle: Plants entangle everyone in 40-ft.-radius.

2 Barkskin: Grants +2 (or higher) enhancement to natural armor.

3 Plant Growth: Grows vegetation, improves crops.

4 Command Plants: Sway the actions of one or more plant creatures.

5 Wall of Thorns: Thorns damage anyone who tries to pass.

6 Repel Wood: Pushes away wooden objects.

7 Animate Plants: One or more trees animate and fight for you.

8 Control Plants: Control actions of one or more plant creatures.

9 Shambler: Summons 1d4+2 shambling mounds to fight for you.