Water Domain

Granted Powers: Turn or destroy fire creatures as a good cleric turns undead. Rebuke, command, or bolster water creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.

Water Domain Spells

1 Obscuring Mist: Fog surrounds you.

2 Fog Cloud: Fog obscures vision.

3 Water Breathing: Subjects can breathe underwater.

4 Control Water: Raises or lowers bodies of water.

5 Ice Storm: Hail deals 5d6 damage in cylinder 40 ft. across.

6 Cone of Cold: 1d6/level cold damage.

7 Acid Fog: Fog deals acid damage.

8 Horrid Wilting: Deals 1d6/level damage within 30 ft.

9 Elemental Swarm*: Summons multiple elementals.

*Cast as a water spell only.