Cross-reference the level of the treasure on the left with the
type of treasure. The level of the treasure is equal to the CR of
the monsters in the
encounter. A standard treasure (one that includes coins, goods, and items)
requires three rolls, one for each category.
On average, the PCs should earn one treasure suitable to their
level for each encounter they overcome.
For treasures above 20th level, use the 20th-level row and then
add a number of random major items.
| Table: Gems |
| d% |
Value |
Average |
Examples |
| 01–25 |
4d4 gp |
10 gp |
Banded, eye, or moss agate; azurite; blue quartz; hematite;
lapis lazuli; malachite; obsidian; rhodochrosite; tiger eye turquoise; freshwater
(irregular) pearl |
| 26–50 |
2d4 x 10 gp |
50 gp |
Bloodstone; carnelian; chalcedony; chrysoprase; citrine;
iolite, jasper; moonstone; onyx; peridot; rock crystal (clear
quartz); sard; sardonyx; rose, smoky, or star rose quartz;
zircon |
| 51–70 |
4d4 x 10 gp |
100 gp |
Amber; amethyst; chrysoberyl; coral; red or brown-green garnet;
jade; jet; white, golden, pink, or silver pearl; red spinel,
red-brown or deep green spinel; tourmaline |
| 71–90 |
2d4 x 100 gp |
500 gp |
Alexandrite; aquamarine; violet garnet; black pearl; deep blue
spinel; golden yellow topaz |
| 91–99 |
4d4 x 100 gp |
1,000 gp |
Emerald; white, black, or fire opal; blue sapphire; fiery
yellow or rich purple corundum; blue or black star sapphire; star
ruby |
| 100 |
2d4 x 1,000 gp |
5,000 gp |
Clearest bright green emerald; blue-white, canary, pink, brown,
or blue diamond; jacinth |
| Table: Art Objects |
| d% |
Value |
Average |
Examples |
| 01–10 |
1d10 x 10 gp |
55 gp |
Silver ewer; carved bone or ivory statuette; finely wrought
small gold bracelet |
| 11–25 |
3d6 x 10 gp |
105 gp |
Cloth of gold vestments; black velvet mask with numerous
citrines; silver chalice with lapis lazuli gems |
| 26–40 |
1d6 x 100 gp |
350 gp |
Large well-done wool tapestry; brass mug with jade inlays |
| 41–50 |
1d10 x 100 gp |
550 gp |
Silver comb with moonstones; silver-plated steel longsword with
jet jewel in hilt |
| 51–60 |
2d6 x 100 gp |
700 gp |
Carved harp of exotic wood with ivory inlay and zircon gems;
solid gold idol (10 lb.) |
| 61–70 |
3d6 x 100 gp |
1,050 gp |
Gold dragon comb
with red garnet eye; gold and topaz bottle stopper cork; ceremonial
electrum dagger with a star ruby in the pommel |
| 71–80 |
4d6 x 100 gp |
1,400 gp |
Eyepatch with mock eye of sapphire and moonstone; fire opal
pendant on a fine gold chain; old masterpiece painting |
| 81–85 |
5d6 x 100 gp |
1,750 gp |
Embroidered silk and velvet mantle with numerous moonstones;
sapphire pendant on gold chain |
| 86–90 |
1d4 x 1,000 gp |
2,500 gp |
Embroidered and bejeweled glove; jeweled anklet; gold music
box |
| 91–95 |
1d6 x 1,000 gp |
3,500 gp |
Golden circlet with four aquamarines; a string of small pink
pearls (necklace) |
| 96–99 |
2d4 x 1,000 gp |
5,000 gp |
Jeweled gold crown; jeweled electrum ring |
| 100 |
2d6 x 1,000 gp |
7,000 gp |
Gold and ruby ring; gold cup set with emeralds |
| Table: Mundane Items |
| d% |
Mundane Item |
| 01–17 |
Alchemical item |
| 01–12 |
Alchemist’s fire (1d4 flasks, 20 gp each) |
| 13–24 |
Acid (2d4 flasks, 10 gp each) |
| 25–36 |
Smokesticks (1d4 sticks, 20 gp each) |
| 37–48 |
Holy water (1d4 flasks, 25 gp each) |
| 49–62 |
Antitoxin (1d4 doses, 50 gp each) |
| 63–74 |
Everburning torch |
| 75–88 |
Tanglefoot bags (1d4 bags, 50 gp each) |
| 89–100 |
Thunderstones (1d4 stones, 30 gp each) |
| 18–50 |
Armor (roll d%: 01–10 = Small, 11–100 =
Medium) |
| 01–12 |
Chain shirt (100 gp) |
| 13–18 |
Masterwork studded leather (175 gp) |
| 19–26 |
Breastplate (200 gp) |
| 27–34 |
Banded mail (250 gp) |
| 35–54 |
Half-plate (600 gp) |
| 55–80 |
Full plate (1,500 gp) |
| 81–90 |
Darkwood |
| 01–50 |
Buckler (205 gp) |
| 51–100 |
Shield (257 gp) |
| 91–100 |
Masterwork shield |
| 01–17 |
Buckler (165 gp) |
| 18–40 |
Light wooden shield (153 gp) |
| 41–60 |
Light steel shield (159 gp) |
| 61–83 |
Heavy wooden shield (157 gp) |
| 84–100 |
Heavy steel shield (170 gp) |
| 51–83 |
Weapons |
| 01–50 |
Masterwork common melee weapon |
| 51–70 |
Masterwork uncommon weapon |
| 71–100 |
Masterwork common ranged weapon |
| 84–100 |
Tools and gear |
| 01–03 |
Backpack, empty (2 gp) |
| 04–06 |
Crowbar (2 gp) |
| 07–11 |
Lantern, bullseye (12 gp) |
| 12–16 |
Lock, simple (20 gp) |
| 17–21 |
Lock, average (40 gp) |
| 22–28 |
Lock, good (80 gp) |
| 29–35 |
Lock, superior (150 gp) |
| 36–40 |
Manacles, masterwork (50 gp) |
| 41–43 |
Mirror, small steel (10 gp) |
| 44–46 |
Rope, silk (50 ft.) (10 gp) |
| 47–53 |
Spyglass (1,000 gp) |
| 54–58 |
Artisan’s tools, masterwork (55 gp) |
| 59–63 |
Climber’s kit (80 gp) |
| 64–68 |
Disguise kit (50 gp) |
| 69–73 |
Healer’s kit (50 gp) |
| 74–77 |
Holy symbol, silver (25 gp) |
| 78–81 |
Hourglass (25 gp) |
| 82–88 |
Magnifying glass (100 gp) |
| 89–95 |
Musical instrument, masterwork (100 gp) |
| 96–100 |
Thieves’ tools, masterwork (50 gp) |
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.