Aberration Type
An aberration has a bizarre anatomy, strange abilities, an alien
mindset, or any combination of the three.
Features: An aberration has the following features.
- d8 Hit Dice.
- Base attack bonus equal to 3/4 total Hit Dice (as cleric).
- Good Will saves.
- Skill points equal to (2 + Int modifier, minimum 1) per Hit
Die, with quadruple skill points for the first Hit Die.
Traits: An aberration possesses the following traits
(unless otherwise noted in a creature’s entry).
- Darkvision out
to 60 feet.
- Proficient with its natural
weapons. If generally humanoid in form, proficient with all
simple weapons and any weapon it is described as using.
- Proficient with whatever type of armor (light, medium, or
heavy) it is described as wearing, as well as all lighter types.
Aberrations not indicated as wearing armor are not proficient with
armor. Aberrations are proficient with shields if they are
proficient with any form of armor.
- Aberrations eat, sleep, and breathe.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.