Archon Subtype
Archons are a race of celestials, or good outsiders, native to
lawful good-aligned Outer Planes.
Traits: An archon
possesses the following traits (unless otherwise noted in a
creature’s entry).
- Darkvision out
to 60 feet and low-light
vision.
- Aura of Menace (Su): A righteous aura surrounds archons that
fight or get angry. Any hostile creature within a 20-foot radius of
an archon must succeed on a Will save to resist its effects. The
save DC varies with the type of archon, is Charisma-based, and includes a
+2 racial bonus. Those who fail take a –2 penalty on attacks,
AC, and saves for 24 hours or until they successfully hit the archon that generated the aura.
A creature that has resisted or broken the effect cannot be
affected again by the same archon’s aura for 24
hours.
- Immunity to electricity and petrification.
- +4 racial bonus on saves against poison.
- Magic Circle against Evil (Su): A magic circle against evil
effect always surrounds an archon (caster level equals
the archon’s Hit Dice).
(The defensive benefits from the circle are not included in an archon’s statistics
block.)
- Teleport (Su): Archons can use greater teleport at will, as the
spell (caster
level 14th), except that the creature can transport only itself and up
to 50 pounds of objects.
- Tongues (Su): All archons can speak with any creature that has
a language, as though using a tongues spell (caster level 14th).
This ability is always active.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.