Darkness
Darkvision
allows many characters and monsters to see
perfectly well without any light at all, but characters with normal
vision (or low-light
vision, for that matter) can be rendered completely blind by
putting out the lights. Torches or lanterns can be blown out by
sudden gusts of subterranean wind, magical light sources can be
dispelled or countered, or magical traps might create fields of
impenetrable darkness.
In many cases, some characters or monsters might be able
to see, while others are blinded. For
purposes of the following points, a blinded creature
is one who simply can’t see through the surrounding
darkness.
- Creatures blinded by
darkness lose the ability to deal extra damage due to precision
(for example, a sneak attack).
- Blinded
creatures are hampered in their movement, and pay 2 squares of
movement per square moved into (double normal cost). Blinded creatures
can’t run or charge.
- All opponents have total concealment from a blinded creature,
so the blinded
creature has a 50% miss chance in combat. A blinded creature
must first pinpoint the location of an opponent in order to attack
the right square; if the blinded creature
launches an attack without pinpointing its foe, it attacks a random
square within its reach. For ranged attacks or spells against a foe
whose location is not pinpointed, roll to determine which adjacent
square the blinded creature
is facing; its attack is directed at the closest target that lies
in that direction.
- A blinded
creature loses its Dexterity
adjustment to AC and takes a –2 penalty to AC.
- A blinded
creature takes a –4 penalty on Search checks and most Strength- and Dexterity-based skill checks, including any
with an armor check penalty. A creature blinded by
darkness automatically fails any skill check relying on
vision.
- Creatures blinded by
darkness cannot use gaze attacks
and are immune to gaze
attacks.
A creature blinded by
darkness can make a Listen
check as a free action each round in order to locate foes (DC equal
to opponents’ Move
Silently checks). A successful check lets a blinded character
hear an unseen creature “over there somewhere.”
It’s almost impossible to pinpoint the location of an unseen
creature. A Listen check that
beats the DC by 20 reveals the unseen creature’s square (but
the unseen creature still has total concealment from the blinded
creature).
- A blinded
creature can grope about to find unseen creatures. A character can
make a touch attack with his hands or a weapon into two adjacent
squares using a standard action. If an unseen target is in the
designated square, there is a 50% miss chance on the touch attack.
If successful, the groping character deals no damage but has
pinpointed the unseen creature’s current location. (If the
unseen creature moves, its location is once again unknown.)
- If a blinded creature
is struck by an unseen foe, the blinded character
pinpoints the location of the creature that struck him (until the
unseen creature moves, of course). The only exception is if the
unseen creature has a reach greater than 5 feet (in which case the
blinded
character knows the location of the unseen opponent, but has not
pinpointed him) or uses a ranged attack (in which case, the blinded character
knows the general direction of the foe, but not his location).
- A creature with the scent ability
automatically pinpoints unseen creatures within 5 feet of its
location.
This material is Open Game Content, and
is licensed for public use under the terms of the Open Game License
v1.0a.